Saturday, July 27, 2013

Nerf Dart Tag Snapfire 8 Review (4)

Prepare for trouble. Make it double.
Have you even imagined firing off any of your blasters without priming it? The Snapfire 8 has got you covered. But can these be effective enough to compete with with standard blasters? Find out in this review!

Wednesday, July 24, 2013

Centurion Internals Leaked In Greater Detail

I just watched Containment Crew's two part video on the Centurion's internals and holy cow, that thing is way more complex than it needs to be. Nerf really didn't want us to turn the next generation of high powered sniper rifles into top flight dart slinging machines this time. First of all, there is a whole bloody gearbox and a bunch of rails that need to be removed just to get to the reverse plunger. Oh and the thing is solvent welded shut so good luck changing springs out or filling those damn air release slits without destroying the blaster. Even if you still manage to brass breech it and redesign the entire lower receiver, its more work than needed when you will probably get better results with a Longshot or Homemades with less hassle. I'm still getting one just for kicks but I see no modding potential at all.

Tuesday, July 23, 2013

Modified Pyragon

The Pyragon's system is very similar to the Vigilon and Praxis, all complex.
Lets just say, I know why everybody hates Vortex. I personally love the lineup but modding them is the biggest pain in the ass I ever experienced. I've gotten considerably better at it since I nearly killed my thumb modding a Praxis and then perfected a Vigilon. All these blasters are too complex to be any good for mods but the payoff is you get about 90 foot ranges with a torsion catapult reclocked to the highest setting. It was a major pain in the ass but it turned out to be pretty fun.

Praxis/Pyragon

This was for fun and I never competed it so that it actually operates. This was probably similar what a Pyragon looked like in prototyping.

Sunday, July 21, 2013

Bankcroft.de gets a SledgeFire!

Those lucky fucking bastards. Anyways this escalated quickly and luckily this blaster looks pretty sweet. It appears to pack quite a bit of a punch(That sound in the hallway was brutal) and the shells do NOT eject at all. The blaster just pushes it upward so you can take it out a bit easier. It has definite mod potential since it is direct plunger but not three separate tubes like I thought. Definite buy and potential respray.

Thursday, July 11, 2013

New Projects, Some Still On Hold

Ok I'm beginning to lose patience with my Hyperion rifle I started several months ago. I have still yet to order my new brass parts and the forgetfulness has gotten to me and I'm just getting bored of seeing the blaster sitting there unfinished. As a result, I'm putting that on hold again for some time until I decide I want to finish it, in the mean time I'm looking for two things, a Rapid Fire Shotgun which I already got under control and an Air Zone Punisher. The RSFG is going toward my first Doomsayer of course and the Punisher is going toward a cosmetic experiment. I'm going to have trouble locating one of these again since I stupidly exchanged mine a few years back for a Unity Power System and I think the new Dart Zone model looks pretty stupid. If anybody has one, I'll be interested in buying it but only if it has all it's components.

Monday, July 8, 2013

Satellite Reign: If You Like Syndicate Fund This Kickstarter

In case you don't know, Syndicate is a franchise that has been around since the 90's, and that was something I didn't know until I played the original Syndicate and Syndicate Wars by Bullfrog on a DOS Emulator. I'm a big RTS fan and the Syndicate reboot felt empty and linear even though it was a visually great looking and sounding game, as result I enjoyed the games that came out 20 years earlier more. In the 20 or so years since Wars, the lead developer or the game Mike Diskett came out of the shadows and announced Satellite Reign(A pun on Wars's Satellite Rain weapon) as a spiritual successor to Syndicate Wars, spiritual being that EA owns all aspects of the original franchise so sorry folks, no Church of the New Epoch or EuroCorp in this one. Gameplay will be like Wars but everything will be more vivid and realistic. Agents are now class restricted so now you can't have a four man walking tank with Miniguns like you used to. This is a leap forward since it actually promotes strategy instead of steamrolling which most RTS games have blatantly allowed. I'm not going to spoil everything about this game but it looks very cool and promising with it's different take on RTS with a setting that hasn't been seen in 20 years. Fund this now and lets get the true Syndicate we've all been waiting for.